I recognize that I’ve let this go a bit, I’ve been bogged down with schoolwork, my writings elsewhere, and other stuff that I’m juggling. But perhaps I can start with one of my many articles stuck in the draft stage. Since this was the one that I’ve been sitting on for a while, I figured I’d start with this one.
On September 11, 2007, Leigh Alexander wrote an article for the Escapist titled “Midgar is Burning”. In it, Alexander describes the rise and fall of the Final Fantasy VII role-playing community on AOL. She speculates regarding the future of fan involvement in media creation, that moviegoers will shape the future of films and franchises. She also posits that this process has already begun in some nascent fashion.
What Leigh Alexander didn’t know at the time of writing this was that she was describing the blueprint for a cycle of modern fan culture. Since this was in the burgeoning days of the internet, these events unfolded much more slowly than in our social media and mobile-friendly present.
Admittedly, summer has been particularly slow in regards to blog content. Perhaps it’s the lazy days of the season that make writing out of reach for me, or possibly because I just didn’t have much going on that warranted a blog post. However, that has changed.
I’m going to talk about World of Warcraft and game addiction. More specifically, my own experiences with the game and what happened as a result.
I have to stop making announcements about what I’m going to write about next because I tend to shuffle around articles. I am still planning on that Final Fantasy VII Advent Children review, since I have seen the movie several times as to highlight flaws with the narrative. But now I have a different issue.
Recently I took the time to pick up a copy of Final Fantasy XV, and for the first time in a long time, I was tempted to pick up the deluxe edition. This temptation was left unfulfilled because I wanted something very specific: the game’s soundtrack.
There’s a humorous aspect to my current position in the blogosphere. As previous discussions with SunkenThought have revealed, I do have a handful of Best Blogging Buddies, her being among them. One of the beautiful things about blogging is that you puts you in touch with interesting people that you wouldn’t have crossed paths with otherwise.
What I do find odd, however, is the fact that I haven’t attracted other Dungeons & Dragons fans to the blog. Despite my original D&D post blowing up in terms of visibility, it hasn’t really generated any ongoing support. My followup to it has mostly remained untouched, and that lightning-in-a-bottle remains unreplicated.
Yet, I do not believe in consorting with other fans to the exclusion of my beloved regulars. Instead, I believe it is far more productive to share my interests with my audience in hopes of perhaps showing them something new and engaging.
With all that in mind, I realized that I had talked about D&D’s resurgence, discussed the culture surrounding it, and reblogged a post or two regarding other people’s experiences. But, I never got into what the game actually is. What is D&D and how does it work?
Recently, Kingsglaive: Final Fantasy XV was made available for rent on iTunes. Being a Final Fantasy fan, I decided to check it out. But I was also keenly aware of its critical response on RottenTomatoes.
Was this going to be a hidden gem? Was it going to be the movie that defied previous expectations for Final Fantasy movies? Was it going to be an improvement on “Final Fantasy VII Advent Children” or the ill-fated “Spirits Within”? Spoilers for all three movies will follow.
I find the game industry to be an unusual specimen of sorts. The interplay between fans and media creators is a tangled mess that will largely be explored in “Fear and Loathing on the Internet”, but I do want to call attention to a certain pattern of corporate behavior.
Today we’re going to talk about two large game publishers, Capcom and Konami. For the uninitiated, Capcom and Konami cut their teeth early on in gaming history. Capcom became well-known for franchises such as Mega Man, Street Fighter, and Resident Evil. Konami became well-known for franchises such as Metal Gear, Castlevania, and Silent Hill.
But, take a quick glance at internet forums and you’ll find the discussions regarding Capcom and Konami to be largely very denigrating. What on Earth happened?