In my experience as a Dungeonmaster, I have desired to expand my horizons. I have had a good experience with the diceless horror RPG, Dread. Although I prefer telling longform campaigns, Dread is a good one-shot horror RPG. I had a moderately successful run with my campaign that took place in the Silent Hill universe. I am retooling that for a D20 Modern campaign.
We also played Maid RPG, which quickly went off the rails. We had a good time playing it, but we weren’t drawn to it like Dungeons & Dragons. I wanted something meaty that I could sink my teeth into. Something that provided a rich backdrop upon which to build a larger than life story. If any universe fits that criterion, it was Star Wars. Indeed, the universe is very conducive to RPG storytelling.
If you look around at other properties, there are RPGs for a good lot of them. There are RPGs for Firefly, Lord of the Rings, Star Trek (which is upcoming), and probably any other piece of pop culture that is moderately familiar has a tabletop RPG.
Star Wars does indeed have an RPG, though perhaps more accurately you could say that it has three. In my attempts to broaden the RPG palette, I purchased the beginner games to each.
$90 and twenty minutes later, we reached a conclusive verdict: we were not adding it to our RPG lineup anytime soon.
So what happened? Why did it bomb so hard?